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Game planning behind this broken ass offensive line...
#60
(02-15-2022, 06:51 PM)THE PISTONS Wrote: I think te/wr screens and running the ball more were the answer.

We did a delayed draw to Mixon once and it worked great.

The Bengals offense is like Madden where they try to pass every down and go for it in bad spots on the field on 4th down. We basically spotted the Rams the 1st 7 points of the game doing this.

It honestly seemed like the Rams conceded the run at times, but could lock it down at will.  Case in point, look at our second to last drive.  We had a few good runs early in the drive, then the Rams just shut it down and it was nothing but 1-2 yard runs.  And how many times did they stuff us in short yardage situations?

We can gripe about play calling in general during the game, but put things in perspective.  As you mentioned earlier, the Bengals had an 18% pass block win rate.  The lowest PBWR for a team over the course of the season was 47%.  You can't gameplan your way around that.  That's akin to your QB only completing 25% of his passes.  

It's very strange that last week we had a big long thread about Zac getting robbed for CotY and now he's a bum because he can't gameplan around a historically bad OL performance.  
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RE: Game planning behind this broken ass offensive line... - Whatever - 02-16-2022, 01:33 AM

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