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We have jumped the shark on safe space
#14
Indeed, Belamire told CNNMoney that the hand that stroked her felt "very lifelike. You can make the fingers move in really realistic ways."

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How in the world does someone digitally interacting with your digital avatar have any feel at all? Does this game include like.. vibration modules that you strap onto your chest or something?

To use Phil's example, I didn't "feel" a couple thousand pound super soldier teabagging me, no matter how good the graphics got.

This does remind me of another VR game that people were complaining about when it first came out.
https://www.engadget.com/2016/01/28/i-watched-someone-commit-suicide-in-vr-and-it-freaked-me-out/

People really need to find something more constructive to complain about, or at least learn how to distinguish fantasy from real life.


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RE: We have jumped the shark on safe space - TheLeonardLeap - 10-25-2016, 05:53 PM

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