I did not read the whole thread, but it sounds like you don't really have a story. You need a conflict and a resolution.
No matter how clever the deaths are it will get boring without a storyline being advanced.
(01-14-2018, 03:06 PM)fredtoast Wrote: [ -> ]I did not read the whole thread, but it sounds like you don't really have a story. You need a conflict and a resolution.
No matter how clever the deaths are it will get boring without a storyline being advanced.
I agree wholeheartedly. I do have story, conflict and resolution. They are essential. I didn't really get into it in the thread because I was just looking for input on all the killing.
Nice work and good luck with it.
So, I have an update.
I had a bit of a revelation. The killing wasn't enough. I need more of a story. And I think I've found it.
The town in the story is right next to an Army post. It's a small facility, used for Army National Guard, which means weekends and a couple weeks in the summer.
Eventually, said Army post is about to become a full time, full sized Army base.
The town fathers, such as they are, a three man town council and an elected Mayor, are visited by a shady developer who has gotten wind of the Army thing and want to build a mall right where the town and its surrounding dairy farms stand.
So, how do you get rid of a whole town without spending a fortune buying everybody out? Many ideas are proffered and the one chosen is to do it with money. Not with paid money but with found money. And lots of it.
Introduce an obscene amount of found money and watch the whole town disintegrate under the weight of it. We'll just sit back and watch them wipe each other out, helping the process along whenever necessary. They're all a bunch of poor dumbasses who will never know what hit them.
The guy who brought the money was not supposed to die. He was just supposed to bring in the money and leave it behind. But his death fits the plan even better.