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NFL Watch-ability and Future
#1
IMO, the game play has deteriorated rapidly in the last 10 years.

in 2005, 8 NFL QBs finished the season with an Passer Rating over 90. 2 Had over 100 Ratings.

in 2005 1 QB had over 30 TDs (Palmer)


Last year 16 Qbs had over a 90 rating for the season, and 4 were over 100.

9 tossed over 30 TDs.



This season, more penalties have been called than in any stretch of games in the history of the NFL.

More plays are being reviewed

More Calls are getting blown.

More commercials are being shown

Injuries are through the roof (Even tho team can not even play defense)


The average NFL game has 11 minutes of true live action in the 4 hour broadcast.


Grated, I understand why most of this is happening - Rule changes to favor the offense, shift away from running to an air attack, more controlled field and weather conditions, bigger, stronger, faster athletes.


I am just curious if anyone else feels the same drop in quality of play? 4 quarters, 40 commercial breaks, 2 two min warnings, 5 challenges, 3 booth reviews, 20+ penalties.....

I feel like I am 12 years old again, trying to watch scrambled porn on my parents TV. And the actual NFL plays that stand without flags or reviews are the fleeting rainbow colored whole boob shots you used to get once every 30 minutes of watching.


I do not think the current penalty trend is sustainable for the NFL. People will lose interest, hell even players will too.

Other than that, Who Fing Dey
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#2
Also, Average Points scored per game (by team)

has only gone from only 20.6 to 22.4 - 2005 - 2014
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#3
The 11 minutes of play in 4 hours is a pretty big exaggeration.

If there are problems they center mostly in two areas:

- Poor wording of rules
- Too many rules

These two are directly causing the "yellow tide" we are seeing.

Simple examples, both OPI and DPI are vaguely defined but have cataclysmic impacts on games. Really the definition should be far more exact (so they can be objectively called) AND the penalty especially on DPI needs to be dialed down to something like 10 yards and first down as opposed to spot foul.

Then there is the whole "process of the catch" nonsense. Again it needs to be simplified so that you avoid plays which to the eye and the intuition are obvious catches but per a weird rule are not.

Fix stuff like this and a lot of the issues go away.
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#4
Penalties, constant commercial breaks, fantasy football causing the NFL to try to increase player stats, and the big limiting of practice time.
“History teaches that grave threats to liberty often come in times of urgency, when constitutional rights seem too extravagant to endure.”-Thurgood Marshall

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#5
The game isn't worst its just different. Stop being an old man.
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Jessie Bates left the Bengals and that makes me sad!
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#6
Rising ratings, even for their afterthought Thursday night games, would say no one really cares. Sure some people may be unhappy about it, but it isn't turning people off just giving them something to complain about. Football is a drug in the U.S. and we can't seem to get enough of it.
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#7
(09-28-2015, 03:33 PM)Au165 Wrote: Rising ratings, even for their afterthought Thursday night games, would say no one really cares. Sure some people may be unhappy about it, but it isn't turning people off just giving them something to complain about. Football is a drug in the U.S. and we can't seem to get enough of it.

I know I can't...... Rock On
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#8
(09-28-2015, 03:20 PM)Joelist Wrote: The 11 minutes of play in 4 hours is a pretty big exaggeration.

If there are problems they center mostly in two areas:

- Poor wording of rules
- Too many rules

These two are directly causing the "yellow tide" we are seeing.

Simple examples, both OPI and DPI are vaguely defined but have cataclysmic impacts on games. Really the definition should be far more exact (so they can be objectively called) AND the penalty especially on DPI needs to be dialed down to something like 10 yards and first down as opposed to spot foul.

Then there is the whole "process of the catch" nonsense. Again it needs to be simplified so that you avoid plays which to the eye and the intuition are obvious catches but per a weird rule are not.

Fix stuff like this and a lot of the issues go away.

I agree. Get rid of the judgement call penalties and the games will be a lot smoother. Also if holding happens on every play, call it every damn time until the players stop holding. Then the games will truly be decided by the players.

Side note: how interesting would an NFL game be if every loose ball was a live ball? In other words, the only time play stops is when the player carrying the ball is tackled. No more tuck rule, going to the ground non-catches, heck, no more dropped passes. Games would certainly be exciting, especially passes over the middle.
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#9
(09-28-2015, 03:20 PM)Joelist Wrote: The 11 minutes of play in 4 hours is a pretty big exaggeration.

If there are problems they center mostly in two areas:

- Poor wording of rules
- Too many rules

These two are directly causing the "yellow tide" we are seeing.

Simple examples, both OPI and DPI are vaguely defined but have cataclysmic impacts on games. Really the definition should be far more exact (so they can be objectively called) AND the penalty especially on DPI needs to be dialed down to something like 10 yards and first down as opposed to spot foul.

Then there is the whole "process of the catch" nonsense. Again it needs to be simplified so that you avoid plays which to the eye and the intuition are obvious catches but per a weird rule are not.

Fix stuff like this and a lot of the issues go away.



11 MIns, 

http://www.sportsgrid.com/nfl/pie-chart-actual-football-watching-nfl-game-vs-replays-commercials-etc/
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#10
Sorry but no sale. Every play is shown so you do see 60 minutes of game minus some of the time the players spend walking up to the huddle and such. If they only showed 11 minutes of plays you would not see all the plays.
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#11
(09-28-2015, 03:48 PM)Joelist Wrote: Sorry but no sale. Every play is shown so you do see 60 minutes of game minus some of the time the players spend walking up to the huddle and such. If they only showed 11 minutes of plays you would not see all the plays.

WSJ too

http://www.wsj.com/articles/SB10001424052748704281204575002852055561406
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#12
(09-28-2015, 03:50 PM)Blake2Pickens Wrote: WSJ too

http://www.wsj.com/articles/SB10001424052748704281204575002852055561406

They are only counting the time from when the ball is snapped to when the play is whistled dead. You have to count the time both teams are lined up in formation prior to the snap as that is arguably just as important (if not moreso) to the outcome of the play. I would bet that that would more than double the 11 minutes already suggested.
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#13
It is quite tiring seeing a flag on nearly every play. Every time the Bengals made a nice play I had to hold me breath and wait to be excited incase there was a flag.
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#14
GamePass has a condensed option where they literally go from the end of one play to just prior to the snap of the next (i.e. next to no replays and no huddle/motion time) and even then the games last 30 minutes.
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#15
The only issues that bother me when watching a game is when the game goes to a commercial after a score, comes back for the kickoff, and then goes back to commercial. That's just ridiculous.

As for the commercial breaks, they don't bother me except I'm losing my mind over the thousands and thousands of draftkings and fanduel commericials.
You can always trust an dishonest man to be dishonest. Honestly, it's the honest ones you have to look out for.
"Winning makes believers of us all"-Paul Brown
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#16
The NFL is more popular than ever.

/thread.
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#17
(09-28-2015, 03:41 PM)PhilHos Wrote: I agree. Get rid of the judgement call penalties and the games will be a lot smoother. Also if holding happens on every play, call it every damn time until the players stop holding. Then the games will truly be decided by the players.

Side note: how interesting would an NFL game be if every loose ball was a live ball? In other words, the only time play stops is when the player carrying the ball is tackled. No more tuck rule, going to the ground non-catches, heck, no more dropped passes. Games would certainly be exciting, especially passes over the middle.

That would be the dumbest thing to ever try to do
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#18
I don't take anyone's input on "too many flags" seriously unless I see him NOT get happy and celebrate when his team gets a 40+ yard PI call go their way.
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#19
The game is different so i can see where the Op is coming from. IMO, Bengals aside, the game was at it's best in the 90's and up until Roger took over.

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#20
(09-28-2015, 03:02 PM)Blake2Pickens Wrote: IMO, the game play has deteriorated rapidly in the last 10 years.

in 2005, 8 NFL QBs finished the season with an Passer Rating over 90.  2 Had over 100 Ratings.  

in 2005 1 QB had over 30 TDs (Palmer)


Last year 16 Qbs had over a 90 rating for the season, and 4 were over 100.

9 tossed over 30 TDs.



This season, more penalties have been called than in any stretch of games in the history of the NFL.

More plays are being reviewed

More Calls are getting blown.

More commercials are being shown

Injuries are through the roof (Even tho team can not even play defense)


The average NFL game has 11 minutes of true live action in the 4 hour broadcast.  


Grated, I understand why most of this is happening -  Rule changes to favor the offense, shift away from running to an air attack, more controlled field and weather conditions,   bigger, stronger, faster athletes.


I am just curious if anyone else feels the same drop in quality of play?  4 quarters,  40 commercial breaks,  2 two min warnings, 5 challenges, 3 booth reviews, 20+ penalties.....

I feel like I am 12 years old again, trying to watch scrambled porn on my parents TV.  And the actual NFL plays that stand without flags or reviews are the fleeting rainbow colored whole boob shots you used to get once every 30 minutes of watching.


I do not think the current penalty trend is sustainable for the NFL.  People will lose interest, hell even players will too.

Other than that, Who  Fing Dey

It always comes down to the money, doesn't it?
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