06-16-2022, 07:00 PM
(06-16-2022, 10:33 AM)CKwi88 Wrote: I'll take the potentially unpopular opinion that the OG Dark Souls trilogy was the right amount of "open world" for what these games want to be. You had plenty of liberty to do just about whatever you wanted in just about any order. They were big worlds, but nothing felt wasted.
Elden Ring's open world starts out great but loses its steam (at least IMO) as you start to wonder if it's actually going to be worth exploring or if you'll just get a small amount of runes and an ash that you'll never use.
I'll take that opinion too. I am a big fan of open world rpg games, but Dark Souls games are very cryptic in nature yet also overall quite linear from start to finish which works perfectly together. This game is also very cryptic, but because it's open world, I am at the point of not knowing where I need to go next after I have beaten Godrick. I am sure one of the npcs told me, but the map kinda sucks in general and nothing was recorded to go back to read. In other words, there is no quest info available like every other open world game has to help guide the player.
So basically going forward, I am going to use walkthrough guides for basic directions on where to go next from boss to boss, and so on. Im not going to waste hours on end just riding around hoping to find stuff I need to upgrade weapons and leveling up. But if it was a more linear open world, I wouldnt use the walkthrough guides.
“Don't give up. Don't ever give up.” - Jimmy V