07-14-2023, 04:38 PM
(07-14-2023, 03:30 PM)basballguy Wrote: I also can't tell yet what's random and what's not. The open world isn't...the location of "random event" spawns doesn't seem to be random...just the actual event (from a predetermined list of random events)
I honestly wonder if i really care how much of it is random. The monsters still get harder and the loot still gets better....my minor gripes:
True with the game world as big as it is it doesn't really need the RNG elements it had before i guess. that was likely a way to help save memory used.
And now you don't have to reroll your game 100 times to find that 1 dungeon.
It really reminds me of Sacred 2 with how its set up now Large open world. World Bosses. Mounts. (no class specific mounts yet that i know off) and that was one of my favorite ARPGs ever. (outside of diablo's lol)