09-15-2023, 04:37 PM
(09-15-2023, 11:20 AM)Stewy Wrote: The worlds are absolutely Ai generated. I don't know what you're on about Xeno. Individual locations are hand crafted, but otherwise it's the computer. Firstly, Howard is a known exaggerator and over promiser. He's getting to be on par with Mr. Over Promise himself, Peter Molyneux. Howard's over sold sales pitches have lead to him being the target of mountains of internet memes. My point being, let's step back from drinking the Kool-Aid.
I will preface this by saying, that what I am going to describe below is almost EXACTLY what I expected as described by me in previous posts in this thread pre-release.....which is not a glowing endorsement. His claim that they "Have more hand crafted areas, than any of their other games" is typical Howard. Well of course they are! The development time was 3x any of their other games. One must sift the disingenuous lawyer speak from reality.
Examples of copy and paste AI:
---I was reading up on respawn timers on reddit and someone posted that they found a "base near New Atlantis that respawned every 24 hours and that he farmedi t when he needed cash/exp" I went to the specific place in the specific direction he mentioned, and found not a base but one of those "Autonomous Farms". Thinking I may have got the directions wrong, I went to every "first/nearest" location 360 degrees around the landing area. Interestingly, while doing so, I ran into another TWO Autonomous Farms in a row with the EXACT same layout, exact same loot locations...basically copy paste. Now they had slightly different "events" One was an escort quest and the other was just some lady I couldn't save who died as I watched her, she had good loot though. Anyway, having not found the same place, I proceeded to do the same thing around the residential and Mamast districts, then gave up. Clearly, the events even around New Atlantis are AI placed and quests picked from a random pool. This was again, exactly as I predicted in a previous post. This leads to mostly empty and boring worlds with no rhyme or reason except for the one main quest (if there is one) to go to any particular planet. And you know, perhaps that's ok, because it certainly is closer to reality, than the worlds of the Mass Effect universe. But do we want that kind of empty reality in our video games? To be determined for me I guess.
---ALso on Jemmison around New Atlantis, I happened upon TWO pipeline locations in a row. The layouts of each were different, however they both had worker quarters that were carbon copies. I mean EXACTLY. Same exact locked containers, locked doors, lock difficulties for the same locks were exactly the same, and the loot was exactly in the same places in the same containers. In back to back locations. That is going to get old FAST.
But bottom line: let's not pretend that these worlds are 95% random AI, because they absolutely are.
@Baseballguy - the answer to "How do you recognize AI generated worlds?" is above. They're essentially everywhere and all around you.
so your saying you have a different amount of planets and moons in a system than i do?
I said the Events and locations on a planet can be random But the planets themselves are not HENCE A WHOLE PLANET IS NOT JUST GENERATED in but the locations on it can be
The articles talked about how they Used AI to generate the planets then added handcrafted elements to them (In the beginning not while your playing the game)
Then the proceedurely generated things will happen every time you land